
Wild Might [Prophecy]
| Set: | Prophecy |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {1}{G} |
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
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Description
| Set: | Prophecy |
| Type: | Instant |
| Rarity: | Common |
| Cost: | {1}{G} |
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.











