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Wild Might [Prophecy]

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Wild Might [Prophecy]

Set: Prophecy
Type: Instant
Rarity: Common
Cost: {1}{G}
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
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From $0.09

Original: $0.30

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Wild Might [Prophecy]

$0.30

$0.09

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Description

Set: Prophecy
Type: Instant
Rarity: Common
Cost: {1}{G}
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.